Secondary Layers
I've been thinking about 'the next generation'. The existing nodes are good and all, but am thinking of 'the first/last mile' problem... i.e. a town has a famous destination, but for transport/hotel reasons, it isn't the node.
Near me is a campsite, for instance - but it's about 2km from the node. Perfectly doable, but not at all obvious.
I think I have a solution for the 'long term future'.
Once main nodes and routes are stabilised, you allow a 'second tier' of nodes and would let people give route from the main node to a local point of interest. E.g. the walking route from the main node to a campsite. Subnodes could only link to the main nodes of the surrounding triangle.
Thus, you could click on a main node and say 'show me how to get from here to local hotels/campsites/shops/landmarks.....'
Subnodes could be added more freely, but you'd need editors to keep an eye and approve them - anyone making a subnode would have to link it.
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Love this Mark.
I've been playing around with similar thoughts.
I was thinking about potentially filling larger triangles with smaller triangles... but you are thinking of something more flexible than that?
- Dan
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I think you should resist the urge to do full routing at this level. That way you’re dramatically multiplying the number of routes and entries.
This ‘secondary layer’ should be JUST for linking to main nodes, not to each other.
And you find them by clicking on a node and getting shown ‘from here we have routes to …..’
If you route from these places to, potentially, multiple nodes, you are then managing a MUCH bigger issue for routing etc…. These local landmarks should ‘hang’ off main nodes. They could hang from more than one (e.g. if in centre of triangle), but you’d find each by going to the main node.0
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